A downloadable game for Windows and Linux

A seasoned inquisitor is starting to lose his grip - he no longer believes in witches, nor in higher powers. Even his true purpose turned out to be something else entirely: keep this power from falling into the hands of fanatics, all while trying not to lose his own mind.

You must fulfill a terrible quota - the Church demands you rid the village of five witches, but you can no longer send just anyone to the stake. You know for a fact: these are ordinary people, there are no sorcerers in this world - but no one will believe you. Worse still, you're being watched closely. Don't let your authority collapse, but don't part with what's left of your sanity either.

Hear the cases, investigate them, and decide who will be the ones you'll pity the least. Or maybe they're lying? Someone certainly is - after all, there's no such thing as witchcraft, only human envy, spite, and greed.

Gather evidence, decide which pieces clear the accused and which paint them in a darker light. Keep the delicate balance, use every trick available -  just to survive these four wretched days.

11 cases await you - 11 people accused of witchcraft. Whether to believe any of it is for the Inquisitor to decide.

CONTROLS

  • WASD — movement
  • 1 — pick up items
  • 2 — journal (for recording evidence)
  • R — interaction mode
  • E — interact

PRO-TIP

Each case has 5 pieces of evidence — to pass a verdict, you need to gather at least 3 of the same type (the outcome depends on their nature).

Your arsenal holds other tricks too: you can always take a piece of evidence and plant it on another accused, or slip in something that helps clear a suspect's name.

An execution will cost you sanity, but earn you the Church's favor. A pardon will lower your standing with the Church, but your sanity will start to recover.

There are items in the house that may prove useful.

The board of decrees will help you spot "witches," and the codex will tell you which items are forbidden and which are encouraged.

UPD

As of writing this, we haven't slept in 24 hours — help us out, hunt for bugs on our behalf, we'll sleep and fix everything :)

Thanks for understanding.


Our Team

Game Design — Vadym Myronov, Anton Chernov
Programming — Petro Melnyk
Narrative Design — Anton Chernov
2D Art — Oleksandra Kolomiiets, Nataliia Liubenko, Oleksii Lishchenko
3D Art — Oleksii Lishchenko

Special thanks Maksim Nicolaets — for help with 3D questions _s3n1or — for the game's music Olha Halanova — for the paintings in the house

All visual assets were made during the jam.

UPDATE 2 — We're planning a major content update after the jam, where we'll implement everything we had to cut, including bribery, rumors, more items, a more complex reward-calculation system for cases, and animations. You can follow us at https://x.com/SonnetryStudio to keep up with update news.



Download

Download
Windows.zip 360 MB
Download
Linux.zip 351 MB

Development log

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